We didn’t end up altering the character portraits, but instead put some colored lines next to it. Ědded some graphics to indicate player color during mirror matches.ğixed the visual glitch in Remy’s stage with Scan Lines on.The Difficulty setting now affects Arcade Mode.Ědded ability to turn off Challenges that appear on the side of the screen.ğixed Ryu’s bag not flopping over correctly.ğixed the color of Urien’s reflector for Player 2.Super Art gauges are now the correct length.360 players can handle this through the Guide. Lobbies can be created to limit players to the same region you are in.This works like MvCO, where they are managed from a separate screen for all online game modes. We added matchmaking filters for Region, Opponent Skill, and Ping.Replaced Ping colors with numbers (in milliseconds).The Netcode is identical to what’s in MvCO, which has received a great response thus far. We were able to successfully address the Netcode complaints. It only means we haven’t fixed it yet, or we haven’t been able to reproduce the issue thus far. If something from the previous list isn’t here, it doesn’t mean we can’t/won’t/aren’t fixing it. Below is a list of things we have successfully addressed to this point. Here’s an update on the Street Fighter III 3rd Strike Online Edition patch we’ve been working on.
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